"Nothing is impossible, the word itself says "I'm possible"!"

- Audrey Hepburn

"…what?"

G180 Akatur

Aecire Stables Proudly Presents:

ID:G180
Registered Name: Akatur
Nickname: Felon
Gender: Colt
Age: 6 month
Height: 15 hh
Birthstone: Diamond
Phenotype: Blachie Rayé Tissage Sabretooth Félin (smoke carrier) (Rapunzel)
Markings: Tabby type markings in desaturated dark brown and white on light cream with light patches at girth, flank, and neck and chest, fangs extend just beyond the bottom of the chin, tissage markings in black and white on forehead and all four legs, forehead pattern resembling an abstract flower pointing down toward the muzzle, stacked abstract lace like pattern in two rings around neck like chokers, diamond pattern on knees and thin “ribbons” wrapping around the back, on hind legs at hocks has a “suspender/garter belt” type pattern that comes to a point just below the bone on the outside, and on the inside has a paisley. The tissage is symmetrical on both sides of the body, raye markings on muzzle making a cheek with cut out whiskers, a paisley pattern on the cheek behind the eye (symmetrical), with stripes across the croup area ahead of the dock, eyes are golden yellow
note: The tissage is quite extensive and detailed, as is the rayé and the félin.  I have made a reference file so you can know how it looks from all angles and sides (he is one of the only horses I have who is 100% symetrical on both sides) for ease of art creation, for anyone who would like to produce artwork of him.  Please note, he is still a foal/colt, not ridden, at most works in hand on groundwork skills.
Genotype: Ee/Aa/nCr/ns/nPch/nRy/nTs/nFnS/(R)
Birth Defects: None
History: Bred

Lineage

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Sire:  E236 || Major Sabor
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Dam:  A451 Lumos Solem
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Plaque:

Personality:

Has definitely earned the nickname "Felon". He is a total "bad-boy", renegade, troublemaker, escape artist, and general problem child. He causes tension constantly and makes a habit of annoying others for absolutely no reason. He is that school yard bully you had to find a way to "deal with" or "hide from" until you learned to stand up for yourself. This behavior will continue until you have proven yourself worthy of a modicum of respect, and proving that is extremely difficult. It takes an extremely patient hand and calm demeanor.

He will body check you, intentionally stand on your foot, test every limit he can think of to find out just what you are going to allow and not allow.

He has lots of nervous energy pent up all the time. This leads to jigging and moving sideways when he's "forced" to stand still. He constantly is jigging and dancing in place, shifting his weight, feeling that fast-twitch muscle need to move. Restless leg syndrome at the utmost is an understatement when describing him. He often will try to rub an "unbonded" rider against a fence post, rail, or corner of a building if given half a chance.

If he is alone in the paddock, and you have earned the respect, he will stand still for you to walk up to him, but if there are others in the paddock and they choose to run, he will too in the blink of an eye. If you haven't earned his respect, good luck catching him. You are in for more than a daily workout.

If you are able to catch him, he is great on a lead rope, aside from his mouthing and jigging when standing still.

He chomps, clacks his teeth, licks, and mouths anytime he is being worked with. He will be a foamer once he is old enough to get a bit in his mouth. This is all due to the nervous energy, and he needs to be "played out" in order to have any semblance of a calm demeanor.

He is terribly afraid of bees, wasps, hornets, and anything that flies and stings.

He finds his pasture time entertainment in chasing birds. Their crazy antics, unpredictable flight patterns, and surprising movements are able to keep him on his toes, and he isn't quite sure what he would do with one if he caught it, but that is what he wants to achieve. This, like everything else, in his mind is completely possible.

He has no real vices.

He will do almost anything imaginable for peanut butter.

Due to his antsy movement, he can be seen as flighty, but in reality, he's constantly taking everything in all the time. Everything catches his attention, but he is able to maintain focus long term.

Awards:

Breeding:

By requesting a breeding, you agree to:

  1. All breeding will be arranged by DA note with me first.  (Please do not DM me on Discord, or use comments to request them - it is too easy to lose those.  Please use notes in DA, so everything can be confirmed and agreed to and we both are on the same verified page.)

  2. All payments are arranged individually, but there is typically a breeding picture by default.  (This picture will count towards any XP/Point count needed for art payment. The breeding picture will count towards any cash payment based on number of points provided by the breeding picture.)

  3. I receive a slot per horse used. (1 horse used = 1 slot / 2 horses used = 2 slots - I can use, sell, give away, keep, or give back these slots as I wish.)

  4. All payment agreements must be completed before I will mark the slot as available.

  5. You will provide me the intended mate before the breeding is marked available so I may check for any inbreeding etc. (so the slot does not get wasted by accident.)

  6. I do not allow inbreeding or cross breeding with any of my characters.

Available Tack Sets that can be used with this character (you may use any of these in art you create of Akatur):

Member | Approved Mate | Payment | Foal ID # | Foal Designer | Foal Design | Owner
Not Ready | Ready / not required | Used

(admin - please do not allow breeding until completely marked in green. Thank you!)

1:  mine - not available - too young
2:  mine - not available - too young
3:  mine - not available - too young
4:  mine - not available - too young
5:  mine - not available - too young
6: not available - too young

The following slots are not earned yet (placed here for tracking purposes only - do not use) - These will be available to the public once they are earned.

Slot 7: Apprentice slot closed until 10 points
Slot 8:
Druid slot closed until 25 points
Slot 9:
Witch slot closed until 50 points
Slot 10:
Witch slot closed until 50 points
Slot 11:
Sorcerer slot closed until 100 points
Slot 12:
Sorcerer slot closed until 100 points
Slot 13:
Magician slot closed until 200 points
Slot 14:
Magician slot closed until 200 points
Slot 15:
Magician slot closed until 200 points
Slot 16:
Conjurer slot closed until 300 points
Slot 17:
Conjurer slot closed until 300 points
Slot 18:
Conjurer slot closed until 300 points
Slot 19:
Enchanter slot closed until 400 points
Slot 20:
Enchanter slot closed until 400 points
Slot 21:
Enchanter slot closed until 400 points
Slot 22:
Enchanter slot closed until 400 points
Slot 23:
Archmage slot closed until 500 points
Slot 24:
Archmage slot closed until 500 points
Slot 25:
Archmage slot closed until 500 points
Slot 26:
Archmage slot closed until 500 points
Slot 27:
Seer slot closed until 600 points
Slot 28:
Seer slot closed until 600 points
Slot 29:
Seer slot closed until 600 points
Slot 30:
Seer slot closed until 600 points
Slot 31:
Seer slot closed until 600 points
Slot 32:
Prophet slot closed until 700 points
Slot 33:
Prophet slot closed until 700 points
Slot 34:
Prophet slot closed until 700 points
Slot 35:
Prophet slot closed until 700 points
Slot 36:
Prophet slot closed until 700 points
Slot 37:
Spirit slot closed until 800 points
Slot 38:
Spirit slot closed until 800 points
Slot 39:
Spirit slot closed until 800 points
Slot 40:
Spirit slot closed until 800 points
Slot 41:
Spirit slot closed until 800 points
Slot 42:
Spirit slot closed until 800 points
Slot 43:
Demigoddess slot closed until 900 points
Slot 44:
Demigoddess slot closed until 900 points
Slot 45:
Demigoddess slot closed until 900 points
Slot 46:
Demigoddess slot closed until 900 points
Slot 47:
Demigoddess slot closed until 900 points
Slot 48:
Demigoddess slot closed until 900 points
Slot 49+:
Deity slot closed until 1000 points

Individual Group "Quick Glance" Tracker Links:

Please note at the bottom of each individual group tracker, a detailed description of how I gathered the calculated points for each group is with the individual pictures.  This is just in case there are any questions to help admins check the points quickly and easily.
Group trackers below are in order of group joins.

Boucle-Unicorn
Each grouping is titled, bolded, and includes total counts at the top to separate them.  Simple breakdowns are underneath.  If you have any questions that are not answered at the bottom in the detailed section, or have any changes that need to be made, please contact me.  Every attempt has been made to make this accurate, but being human mistakes and/or misunderstandings can happen.
Boucle-Unicorn Total :  79
Future 10: (Apprentice = 1 primary magic strain at beginner (air, earth, water, ice, or fire), 1 breeding slot, +2 MP to sire, dam, and direct offspring)
Future 25: (Druid = Primary magic strain to medium, 1 breeding slot, +3 MP to sire, dam, and direct offspring)
Future 50: (Witch/Wizard = Primary magic strain to expert, 2 breeding slots,
1 MP standard import, +5 MP to sire, dam, and direct offspring)
Future 100: (Sorcerer = Secondary magic strain at beginner (stone, metal, blood, illusion, electricity, or any apprentice magic strain), 2 breeding slots, +8 MP to sire, dam, and direct offspring)
Future 125: (Sorcerer = Secondary magic strain to medium)
Future 150: (Sorcerer = Secondary magic strain to expert)
Future: 200: (Magician = Tertiary magic strain at beginner (light, dark, any sorcerer magic strain, or any apprentice magic strain), 3 breeding slots,
guaranteed twins on one breeding, +12 MP to sire, dam, and direct offspring)
Future 300: (Conjurer = Tertiary magic to strain to medium, 3 breeding slots,
bonbon rarity 1 MP import, +17 MP to sire, dam, and direct offspring)
Future 400: (Enchanter = Tertiary magic strain to expert, 4 breeding slots, right to add any
two breeding anomalies to any foal or breeding of your choice (use the form in the description of the level reward), +23 MP to sire, dam, and direct offspring)
Future 500: (Archmage = Quarternary magic strain at beginner (daydreamer, any magician magic strain, any sorcerer magic strain, or any apprentice magic strain), 4 breeding slots,
import a special mane rarity 1 MP import, +30 MP to sire, dam, and direct offspring)
Future 600: (Seer = Quarternary magic strain to medium, 5 breeding slots,
either add an Ancients’ Blessing on any existing, non-blessed boucle of your choice or Import a standard rarity 0 MP import with Ancients’ Blessing, +38 MP to sire, dam, and direct offspring )
Future 700: (Prophet = Quarternary magic strain to expert, 5 breeding slots,
import a smoke rarity 1 MP import, +47 MP to sire, dam, and direct offspring)
Future 800: (Spirit = Quinary magic strain at beginner (time, any archmage magic strain, any magician magic strain, any sorcerer magic strain, or any apprentice magic strain), 6 breeding slots,
import a standard rarity 1 MP import with any event horn, +57 MP to sire, dam, and direct offspring)
Future 900: (Demigod/dess = Senary magic strain at beginner (Telepathy, any spirit magic strain, any archmage magic strain, any magician magic strain, any sorcerer magic strain, or any apprentice magic strain), 6 breeding slots,
import an otherwise standard rarity 0 boucle with one homozygous birthday mutation, +68 MP to sire, dam, and direct offspring)
Future 1000: (Diety = Septenary magic strain at beginner (Creator, any demigod/dess magic strain, any spirit magic strain, any archmage magic strain, any magician magic strain, any sorcerer magic strain, or any apprentice magic strain), unlimited breeding slots,
import a spirit mane rarity 2 MP import, +80 MP to sire, dam, and direct offspring)